December 22, 2010
This month, IDC analysts released a forecast report showing that mobile apps will support more of our everyday interactions, with downloads projected to increase to nearly 76.9 billion in 2014. However, while future predictions are great to consider, it’s always valuable to take a look back at what actually happened over the past year. Undoubtedly mobile applications have dominated 2010 headlines so we’ve aggregated some of the top game-changers from 2010 that will certainly shape what’s to come.
Take a look at the full report as well as the highlights below.
1. The Platform War Gets Bloody – Android impressions on the Mobclix Exchange has grown by 420% since its inception, 2010 will go down as the beginning of the smartphone wars.
2. In-App Purchasing, Enabling a New Economy– Developers have seen that free apps with in-app purchasing, are reaching more users and increasing revenue dramatically. In-game purchases are expected to surpass $11 billion by 2015, according to Jupiter Research.
3. Advertising on Mobile Gets Smart – Real-Time Bidding hit the mobile app market this year; RTB inventory is expected to make up 10% – 15% of total ad buys for 2011.
4. Apps Aren’t a One Trick Pony – Constantly re-engaging with users has proven to be successful; Angry Birds launches an update to their app every four weeks and sees an 80% retention rate.
5. It Pays to Be Pushy – Customer retention is 2.7x better with push-notification; Apps are opened up to 228% more and weekly session times have increased by 103%. (Source: Mobclix survey)
6. Rich Media Ads Pay More – The launch of iAd this year magnified the importance for marketers to have a more engaging user experience; approximately 37% of impressions on the Mobclix exchange were for Rich Media units, a 115% increase over 2009.
7. Games Are King – Games have become the most popular category of apps; 70% of the chart-topping applications—in both usage and gross revenue—are games.
8. Apps Are Here to Stay – The success with mobile apps has led to the expansion to other product lines, such as TV’s, desktops, Blu Ray players and even web browsers. Google, Apple and Samsung all released their own TV systems this year
9. Apps Are Everywhere – Apps have become part of our daily life; the average smartphone user spends 2.8 hours/day using applications and 3 in 5 people first turn to an app before searching the web. (Source: Mobclix survey)
10. Don’t Underestimate iCurrency – Apple has driven over 10 billion downloads of digital content through iTunes, and delivered over $1B dollars in earnings to developers. With apps penetrating all areas of our lives, we’ll be spending a lot more iCurrency. (Source: Apple Insider)