January 20, 2010
Originally published on the Huffington Post.
Want to get more work done, increase your productivity, and reach your goals in 2010? You should absolutely stop reading this now. Here at Mobclix, we’ve discovered that these iPhone games are terribly addictive, but awesomely fun. Still interested? Don’t say I didn’t warn you.
It’s hard to fully explain what makes this game so addictive until you try it. It might be the adorable doodle character or the score count that keeps pushing you to get an even higher high score. But then there’s also the delightfully simple gameplay and the sweet sound effects. Basically, if you divide the dollar it costs by the amount of time you’ll be spending, this is an insanely cheap form of entertainment.
Several of my friends have fallen victim to what I call “The Rolando Haze” where the rest of the world starts to blur and all you can do or think of is rolling around in Rolando. Whether you think of this as a good thing or not is up to you. I can promise you one thing: this game is immersive, addictive, and you’ll lose more time than you’d like.
Cost: Free for first chapter
From the start, this game draws you in with it’s crinkled graph paper and stick figure men you must save from falling to their death. Make sure the parachuters land on the boat instead of in the water where they’ll drown or get eaten by a shark. Plus, the “The Game is Over” music is so amusing it makes me feel less bad about losing.
There was a two-week period of my life where this game consumed every moment of time I was waiting around (for coffee, at the doctor’s office, for friends etc). I secretly looked forward to wait time in order to get one level further in my quest to kill aliens. Basically, the game consists of building towers of different types that then kill aliens who move steadily forward to steal your sheep. It’s got just the right combination of strategy and silly mindlessness to hook me.
You may have already heard of this game because it’s insanely popular. You direct planes to land without crashing into each other, which is way harder than it sounds. It’s a great use of the iPhone’s touch screen and it was the first of its kind (take a look at Harbor Master for a similar game).